Showing posts with label Moblin. Show all posts
Showing posts with label Moblin. Show all posts
Wednesday, January 2, 2019
Monday, December 31, 2018
Beach Blanket Bokoblins
Here it is folks, my last entry. Maybe just for now, maybe forever. I really did love writing this blog, but it just became so time consuming and taxing, having to replay everything I've already done and take all the screenshots. I haven't even played this game in over a year, except to take screenshots for this blog! Still, this was a fun writing project, and I will use the skills I learned here as I pursue other projects. But, I'm not done writing about video games yet! I just need to broaden my focus. So, I hope you will enjoy reading my new blog, about video games and pop culture: The Woebegone Golem. New posts start January 7th!
I eventually give up on solving the mystery of the three trees. I will be back though! The hills I’ve been following don’t go on much further, so I glide back down to the main path once I near Dueling Peaks. When I reach the stable proper, I nab a few more things for my camera - animals, a few ingredients - before warping back to Hateno Village - specifically the Tech Lab. Before I head back to Kakariko, there’s a few more things to finish up around here.
I chose here and not further into town because the things that need taking care of are all outside of town, and we are going to start by taking care of those sheep rustling monsters. I head down the path from the lab until I reach the point it forks to the left, leading to the beach.
As the path winds down the mountainside, I can see Hateno Beach and Bar below me. I see what looks like an enemy encampment - looks like that is where the sheep rustlers are based - and far off in the center of the bay, the orange glow of a shrine. I pull out my scope just to be sure. Yep! There are a few other oddities in the bay. I see a strange rock formation with a large flock of birds hovering above, and even more outcroppings along the coastline that will require exploring.
The path turns to the left, running north for a short while until it reaches a small pond with a waterfalls, surrounded by trees. In the center of the pond is a lilypad ring, which also means a Korok. I backtrack a little, there’s a short cliff I can climb to reach above the waterfall so I can dive in. Well, hover over and drop in. Korok Seed please!
I find another new ingredient/critter scurrying across the beach - Crabs! I find two main varieties, there’s the red Ironshell Crab, which raises defense, and the blue Razorclaw Crab, which raises attack. Though living, I think they count as seafood similar to fish, and so should be cooked with food instead of potion ingredients.
As I near the camp, I can see that it’s a busy one. Really busy. I move from the beach into the grass, giving the blin’s a wide berth so that that they don’t see me as I approach. There’s a set of hills nearby I can hide behind that are close enough that I can make out the details of the camp’s inhabitants.
I count a total of EIGHT bokoblins or all colors, including a a couple of new and presumably more powerful Black Bokoblins, the real ones. There’s also a Blue Moblin in attendance, but he’s the only one. I can see two sheep being kept in some sort of pen, which I assume are Koyin’s. Surprised they’re smart enough to build something like that, frankly.
This isn’t going to be an easy fight. There’s a ton of enemies, some very high level, and little to no cover for me to take once I get in there. It’s late in the afternoon, night will fall soon, so I decide to wait and use that to my advantage. Most of them should fall asleep, hopefully giving me at least a little bit of an advantage.
A few in-game hours after he sun goes down, all but two of the blin’s are asleep. The two who are awake aren't even acting like lookouts, they're just dancing around a campfire. I know I won’t be able to sneak up and murder all of them in their sleep, so let’s just start with the biggest guy: the mobilin.
I sneak close to the sleeping Moblin, waiting for the Sneakstrike command to pop up. After I land the blow, I continue to attack him with my club, reducing him to black ash and moblin parts. Unfortunately, in the commotion I also woke up and alerted all the remaining bokoblins. Retreat!
I move back so that I’m not in the middle of the group, doing my best to attack them from a distance as they approach. They have their own archers though, and I take a few arrows in the side when I’m trying to focus on the nasty black fucker in front of me. This is not an easy or pretty fight. I’m surrounded by 3 bokoblins, one black and two blue, and there’s one or two more still in the fort trying to hit me with arrows. I try to focus on the weaker enemies and using weapons that can fling them away, get some distance between us. I nearly lose it and end up having to eat some of my prepared food when I get close to death, but I manage to take out the bokoblins accosting me on foot.
That just leaves two more bokoblins, one heading towards me on foot with a spear, and a much weaker red one firing arrows at me from the fort. Still dodging arrows, I take out the last blue bokoblin and run up the ramp and knock out the last one. As his body disintegrates into monster parts, the nearby chest is unlocked - holding inside a Ruby. I also get the notification that my quest log has been updated. The sheep are free to go!
Before I go back to town to complete the quest, I want to finish exploring down here. This is as far east as I seem to be able to go, and I can see on the map a few nearby areas that warrant some investigating. It starts raining as I finish exploring the strip of land I’m on, though I don’t find much else beyond more crabs until I head towards the southern end. There, what do I find but a yellow Korok flower! I touch it, and watch as it jumped from the shore to a nearby rock in the water. It continues to bounce around rocks along the shoreline until finally, the white flower appears on the largest rock, netting me another Korok Seed.
In front of that shallow pool, however, is a very obvious Korok puzzle: a ring of stones. This one, however, is missing not one but three. I have to do a little hunting - the stones aren’t in obvious places, and there are also exactly three of them. The three empty spots are all on different sides of the circle, so I use that as a hint, exploring in each direction of the hole. Doesn’t take too long before my new Korok buddy shows up and gives me another Korok Seed.
From the stone circle, I find a second Korok puzzle - another yellow flower to chase. This one starts on the right side of the point, atop a rocky hill. From there, it leads me up the east end of the rocky hills surrounding the pool, before finally giving up my 45th Korok Seed.
And from there, I spot yet another Korok puzzle - this time a pinwheel on top of a rocky outcropping just north of where I am. It stands at the center of the pool making up Mapla Point. It’s not a far climb from where the white flower and Korok lead me to. Once there and with ym bow out, three balloons appear and begin to rotate around me. Not nearly as annoying as the last one of these I did. Only takes me three shots and bam, 46th Korok Seed.
From my spot atop Mapla Point, I look out into the ocean to the east. I see islands in the distance, though I suspect that I would hit na invisible wall long before I made it there. Slightly more to the south appears to be an island I could actually swim too, however. Probably a few fun things to discover there in the future.
I look down into the pool of water, which is filled with any number of rocks and boulders. And what do you know, another Korok puzzle. This one is a simple lilypad circle in the water, so after angling myself, I leap from the outcropping and pull out my glider. Then I am myself to be sitting above the circle, and drop the glider. Fall, splash, Korok Seed!
Well, that was quite the Korok hunting expedition. I swim towards shallow water so I can exit the pool, ready to move south now. Then I wander too close to one of the giant boulders down here.
Oh goddamnit. Another fucking Talus.
Heart Containers: 5
Shrines Completed: 11
Koroks Found: 41
Sheep: No longer rustled
Deepback Bay: Not very deep
Mapla Point: A good place for Koroks and ROCK MONSTERS
I eventually give up on solving the mystery of the three trees. I will be back though! The hills I’ve been following don’t go on much further, so I glide back down to the main path once I near Dueling Peaks. When I reach the stable proper, I nab a few more things for my camera - animals, a few ingredients - before warping back to Hateno Village - specifically the Tech Lab. Before I head back to Kakariko, there’s a few more things to finish up around here.
Hateno Ancient Tech Lab
![]() |
| That's a lot of water. |
As the path winds down the mountainside, I can see Hateno Beach and Bar below me. I see what looks like an enemy encampment - looks like that is where the sheep rustlers are based - and far off in the center of the bay, the orange glow of a shrine. I pull out my scope just to be sure. Yep! There are a few other oddities in the bay. I see a strange rock formation with a large flock of birds hovering above, and even more outcroppings along the coastline that will require exploring.
The path turns to the left, running north for a short while until it reaches a small pond with a waterfalls, surrounded by trees. In the center of the pond is a lilypad ring, which also means a Korok. I backtrack a little, there’s a short cliff I can climb to reach above the waterfall so I can dive in. Well, hover over and drop in. Korok Seed please!
Hateno Beach
I continue following the winding path down the mountain until I am let out at the beach. Hateno Bay stretches wide before me, a bokoblin encampment to the left, the shrine and strange rock formation to the right. Along the coastline I see what appears to be a Lizafos? But it’s tan. The same color as the sand. Since they all seem to resemble chameleons in this game...it must be hiding? Or trying to hide. I ignore it for now, breaking to the left towards the camp.I find another new ingredient/critter scurrying across the beach - Crabs! I find two main varieties, there’s the red Ironshell Crab, which raises defense, and the blue Razorclaw Crab, which raises attack. Though living, I think they count as seafood similar to fish, and so should be cooked with food instead of potion ingredients.
![]() |
| That's a lot of 'blins |
As I near the camp, I can see that it’s a busy one. Really busy. I move from the beach into the grass, giving the blin’s a wide berth so that that they don’t see me as I approach. There’s a set of hills nearby I can hide behind that are close enough that I can make out the details of the camp’s inhabitants.
I count a total of EIGHT bokoblins or all colors, including a a couple of new and presumably more powerful Black Bokoblins, the real ones. There’s also a Blue Moblin in attendance, but he’s the only one. I can see two sheep being kept in some sort of pen, which I assume are Koyin’s. Surprised they’re smart enough to build something like that, frankly.
This isn’t going to be an easy fight. There’s a ton of enemies, some very high level, and little to no cover for me to take once I get in there. It’s late in the afternoon, night will fall soon, so I decide to wait and use that to my advantage. Most of them should fall asleep, hopefully giving me at least a little bit of an advantage.
A few in-game hours after he sun goes down, all but two of the blin’s are asleep. The two who are awake aren't even acting like lookouts, they're just dancing around a campfire. I know I won’t be able to sneak up and murder all of them in their sleep, so let’s just start with the biggest guy: the mobilin.
![]() |
| Headshot! |
I sneak close to the sleeping Moblin, waiting for the Sneakstrike command to pop up. After I land the blow, I continue to attack him with my club, reducing him to black ash and moblin parts. Unfortunately, in the commotion I also woke up and alerted all the remaining bokoblins. Retreat!
I move back so that I’m not in the middle of the group, doing my best to attack them from a distance as they approach. They have their own archers though, and I take a few arrows in the side when I’m trying to focus on the nasty black fucker in front of me. This is not an easy or pretty fight. I’m surrounded by 3 bokoblins, one black and two blue, and there’s one or two more still in the fort trying to hit me with arrows. I try to focus on the weaker enemies and using weapons that can fling them away, get some distance between us. I nearly lose it and end up having to eat some of my prepared food when I get close to death, but I manage to take out the bokoblins accosting me on foot.
![]() |
| Apologies to the palm trees destroyed as collateral damage. |
Before I go back to town to complete the quest, I want to finish exploring down here. This is as far east as I seem to be able to go, and I can see on the map a few nearby areas that warrant some investigating. It starts raining as I finish exploring the strip of land I’m on, though I don’t find much else beyond more crabs until I head towards the southern end. There, what do I find but a yellow Korok flower! I touch it, and watch as it jumped from the shore to a nearby rock in the water. It continues to bounce around rocks along the shoreline until finally, the white flower appears on the largest rock, netting me another Korok Seed.
Deepback Bay
Heading around the coastline, I see a boat docked on the beach. That’s convenient. As I head towards it, I am attacked not once, but twice by a trio of enemies. The first is a set of giant blue Chus, which I am happy are not any of the elemental variety. The second appears to be a trio of small Stone Taluses. Tali? I dunno, but they're called Pebblits and I use my sledgehammer to reduce them to rubble. When I'm finished, I continue to the raft and hop aboard and use my korok leaf to blow me across the bay. I wish I had a more exciting story to tell you, but I don’t. I exit Deepback Bay almost as fast as I entered it.Mapla Point
On this new coastline I find more crabs, and I stock up. They seem like they count as fish for food, rather than a potion ingredient, so I can see making a lot of useful recipes out of them. I round the corner to Mapla Point proper, seeing a large shallow pool of water nestled among the rocky hills.![]() |
| I should have gotten three different seeds for this one. |
From the stone circle, I find a second Korok puzzle - another yellow flower to chase. This one starts on the right side of the point, atop a rocky hill. From there, it leads me up the east end of the rocky hills surrounding the pool, before finally giving up my 45th Korok Seed.
And from there, I spot yet another Korok puzzle - this time a pinwheel on top of a rocky outcropping just north of where I am. It stands at the center of the pool making up Mapla Point. It’s not a far climb from where the white flower and Korok lead me to. Once there and with ym bow out, three balloons appear and begin to rotate around me. Not nearly as annoying as the last one of these I did. Only takes me three shots and bam, 46th Korok Seed.
From my spot atop Mapla Point, I look out into the ocean to the east. I see islands in the distance, though I suspect that I would hit na invisible wall long before I made it there. Slightly more to the south appears to be an island I could actually swim too, however. Probably a few fun things to discover there in the future.
![]() |
| Maybe she's mad that I killed her babies earlier? |
Well, that was quite the Korok hunting expedition. I swim towards shallow water so I can exit the pool, ready to move south now. Then I wander too close to one of the giant boulders down here.
Oh goddamnit. Another fucking Talus.
Heart Containers: 5
Shrines Completed: 11
Koroks Found: 41
Sheep: No longer rustled
Deepback Bay: Not very deep
Mapla Point: A good place for Koroks and ROCK MONSTERS
Labels:
Bokoblin,
Chu,
Deepback Bay,
East Necluda,
Entry,
Hateno Ancient Tech Lab,
Hateno Beach,
Korok,
Mapla Point,
Moblin,
Pebblit,
Stone Talus
Wednesday, June 6, 2018
Friday, June 1, 2018
Friday, May 18, 2018
Wednesday, May 16, 2018
Friday, December 22, 2017
Wednesday, December 20, 2017
Monday, December 18, 2017
Saying Hello to the New Neighbors
I scout my surrounding from the top of my perch. Directly below me, I see a large bokoblin camp in the woods. I also spot a couple of explosive barrels up here next to me.
Can you see where I’m going with this?
I (mistakenly) discover that I can just drop right down while carrying one of these barrels without taking any damage. Which is good because I don’t think I would have hit anything from up there. I do manage to take out a sole ‘blin with the barrel, before I decide to just climb down and do this on foot. I got places to be.
I run in guns-a-blazin,’ and get myself killed. Wonderful. After respawning, I rethink my tactics and pick off the bokoblins on the towers first, before finishing the rest in melee. I collect some Arrows from a nearby chest, before making my way out to the main road.
I have yet to see another living person, let alone a shop. This means nothing to me.
Going by the name of this place, this must have been guard outpost for the castle. Probably destroyed like the rest of the kingdom 100 years ago. No decayed guardians around thankfully, just ones long since dead. Eerie, but cool to explore.
As I continue the short trek towards the plateau, I spot something off in the distance, near a flag pole. It looks like a bokoblin, but definitely isn’t one. Much longer face. New enemy type! I equip a fresh sword and sneak up, taking cover behind the base of a large flag pole. Then while his back is turned, I run up to striIIAAAAAHHH WHAT THE FUCK THIS THING IS HUGE! I panic and run away back towards the ruins until I’m sure the giant isn’t following.
Okay, that was unexpected. To be fair, I had the camera at a weird angle, but that thing was HUGE compared to Link. I need to kill it, if not just to see how strong it is since this cannot be the only one of these I’m going to encounter. Sigh.
I gather up some courage, and make another run to face off what I will later come to learn is a Moblin. Less bull-doggy then I remember but I’m also pretty sure bokoblins didn’t exist before a decade ago so who cares, it’s a video game. With a strong sword equipped, I don’t even give it a chance to react to my approach, I just start swinging. It’s certainly stronger than any previous enemies, but it’s nothing fancy – still just a big dumb 'blin. I take it out and watch it explode in a shadow of darkness, just like all the other trash.
I’m at the base of the plateau, and the road splits, wrapping around…but given the size of the world, exploring “everything” is going to be difficult to do systematically. I haven’t even explored 5% of the map yet. So, a decision is made: I am going to follow the path the game has set out for me. I will take the shortest route to the next objective, but explore the surrounding area of everything I pass through on the way. I am currently on my way to Kakariko Village. That is my next major stop, but along the path there I will make sure to explore the locations I pass along the way. The Outpost Ruins, for example. That should give me a good starting point, at least. I gather up some new monster parts from the moblin, namely his Horn and Teeth. More potion ingredients! Then, I turn around and begin my trek.
I’m pleasantly surprised by some of the enemy AI here – there are bokoblins waiting for me roadside, hiding in the tall grass where I almost missed them. I go through a few weapons here, but pick others up, including a Wooden Mop. K.
Up further is a bridge, but before that, a shrine! My first non-plateau shrine. Presumably the one I would be expected to find next. After clearing the nearby bokoblins, I activate and descend into the shrine.
Next up is another, longer gap – this time over a bottomless pit. With a running jump, I use my glider again to cross, hitting a metal screen on the opposite side to stop me from overshooting. Up next is another gap, with no safety screen on the opposite side this time. No matter, I run and jump, making it across...and immediately getting distracted by a second chest in this distance and miss my landing. D’oh.
On my second attempt, I actually aim for the chest after leaping, and manage to make my landing, getting a pretty decent Soldier’s Claymore for my troubles. I hop down from my ledge and walk back over to the fan, making the same leap again and not missing this time. Then I stroll right up to Bosh Kala himself, open his cage, and get me my fifth Spirit Orb.
This game is gonna be easy.
Heart Containers: 4
Spirit Orbs: 1
Rupees: 20(!!!)
Koroks Found: 9
Shrines Completed: 5
Ruins Looted: 2ish
Hyrule: Entered (Heh)
Can you see where I’m going with this?
![]() |
| Worth it. |
I run in guns-a-blazin,’ and get myself killed. Wonderful. After respawning, I rethink my tactics and pick off the bokoblins on the towers first, before finishing the rest in melee. I collect some Arrows from a nearby chest, before making my way out to the main road.
Outpost Ruins
I head back towards the plateau first, wanting to cover the small bit of ground I floated over on my way off. More ruins, though I’d argue more “put together” then those on the plateau were. We’ve got at least the foundation of several full buildings still intact. We also have a number of monsters – mostly chus popping up as I explore buildings, but also a couple of bokoblins wandering around. I find a few chests among the ruined buildings, containing another Traveler’s Bow, some Amber, and… A RED RUPEE! I HAVE MONEY NOW! AAAHAHAHAHA!I have yet to see another living person, let alone a shop. This means nothing to me.
![]() |
| “…and the deep and dank tarn at my feet closed sullenly and silently over the fragments of the 'House of Usher.” |
As I continue the short trek towards the plateau, I spot something off in the distance, near a flag pole. It looks like a bokoblin, but definitely isn’t one. Much longer face. New enemy type! I equip a fresh sword and sneak up, taking cover behind the base of a large flag pole. Then while his back is turned, I run up to striIIAAAAAHHH WHAT THE FUCK THIS THING IS HUGE! I panic and run away back towards the ruins until I’m sure the giant isn’t following.
Okay, that was unexpected. To be fair, I had the camera at a weird angle, but that thing was HUGE compared to Link. I need to kill it, if not just to see how strong it is since this cannot be the only one of these I’m going to encounter. Sigh.
![]() |
| WHY?! |
I’m at the base of the plateau, and the road splits, wrapping around…but given the size of the world, exploring “everything” is going to be difficult to do systematically. I haven’t even explored 5% of the map yet. So, a decision is made: I am going to follow the path the game has set out for me. I will take the shortest route to the next objective, but explore the surrounding area of everything I pass through on the way. I am currently on my way to Kakariko Village. That is my next major stop, but along the path there I will make sure to explore the locations I pass along the way. The Outpost Ruins, for example. That should give me a good starting point, at least. I gather up some new monster parts from the moblin, namely his Horn and Teeth. More potion ingredients! Then, I turn around and begin my trek.
![]() |
| Less stressful then giant monsters. |
East Post Ruins
After leaving the first set of ruins, I’m ambushed with a series of rolling boulders, like I was back on the plateau. No culprits of course, as this is just scripting within the game, but it was kinda neat. On the opposite side of the road further up are the East Post Ruins. Much larger than the last, with far more monsters lurking about. I go ahead and do a little bit of looting, finding another Traveler’s Bow and some Arrows.I’m pleasantly surprised by some of the enemy AI here – there are bokoblins waiting for me roadside, hiding in the tall grass where I almost missed them. I go through a few weapons here, but pick others up, including a Wooden Mop. K.
Up further is a bridge, but before that, a shrine! My first non-plateau shrine. Presumably the one I would be expected to find next. After clearing the nearby bokoblins, I activate and descend into the shrine.
The Wind Guides You
![]() |
| This may have taken me several tries. |
~Bosh Kala Shrine~
The first thing I notice is the lack of a rune pedestal. Womp womp. It does look like I still have space for another rune, or maybe more, but I don’t get it here obviously. So, the wind guides me, huh? Well there’s a lot of fans blowing a head of me, Including one with a chest on it to my right. This seems self explanatory; I climb up the platform next to the fan, and jump off towards the chest. I pull out my paraglider, the wind “guides” me across, and I get some more useless amber.![]() |
| Bosh Kala |
On my second attempt, I actually aim for the chest after leaping, and manage to make my landing, getting a pretty decent Soldier’s Claymore for my troubles. I hop down from my ledge and walk back over to the fan, making the same leap again and not missing this time. Then I stroll right up to Bosh Kala himself, open his cage, and get me my fifth Spirit Orb.
This game is gonna be easy.
Heart Containers: 4
Spirit Orbs: 1
Rupees: 20(!!!)
Koroks Found: 9
Shrines Completed: 5
Ruins Looted: 2ish
Hyrule: Entered (Heh)
Labels:
Bokoblin Camp,
Bosh Kala Shrine,
East Post Ruins,
Entry,
Moblin,
Outpost Ruins,
West Necluda
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